Posts

Meetings With Teachers

Over the past couple weeks I have had multiple meetings with different faculty at Lick to figure out how VR could be integrated in their area of expertise. 1. Ms. Greer(Film Teacher). We talked about VR as a new medium for film and expression. Here are some of the action items we created during the meeting. Our goal is over the coming month or two is to create a plan on how to create a VR film.   1. Buy and research a vr camera under $500   2. What editing software should we use?   3. Talk to vr film makers about cameras and tips 2. Danielle Farinacci(Head Librarian): We talked about how VR might have a home in the library and decided that we would do some demo days next semester to allow kids to try out VR. 3. Carrie Maslow(A&P teacher): Next semester we are going to open the VR during a couple tutorials and offer it as an option for people who want to study for tests.

How to set up the vive

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How to set up the Vive:  1. Get the vive from under the computer 2. Plug in both sensors on the wall.  a Plug in sensor 1 on the back make sure not to jostle the senor as it will mess up the alignment b Plug in sensor 2 in the outlet near the ground  3. Next unpack the headset from the box and then plug in the cables to the link box. 4. Make sure the mouse and keyboard are plugged in and turn on the VR computer(It is the one that looks different than the rest) 5. Next login to the computer with the first 4 digits of pi.  6. Open steam and turn on the controllers and start your game

Getting the Vive up and Running

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After waiting two weeks for the case to arrive we ended up just buying a different  case off of amazon. Once we had all the parts building the computer was relatively simple. We mounted the vive sensors on custom built wood mounts on the wall. Once we had everything we where able to easily jump into VR. In the coming weeks look for more updates on different projects! A student playing Tilt Brush a 3D drawing app for the VR headset Nancy Kehoe playing Tilt Brush a 3D drawing app for the VR headset

Third Place: Advanced Light Source User Poster Competition

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Hi all, This past Monday, I presented at the annual Advanced Light Source poster competition. It was lots of fun missing school and spending the day going to talks about the future of this user facility. I first wanted to congratulate Natalie Larson for winning first prize, her poster was awesome! Instead of presenting a poster about my virtual reality data visualization tool, I decided to do a live demo, which won third place. I had a great time getting feedback on what I need to improve but overall people really liked it. I wanted to thank Dula Parkinson, and Ron Pandolfi for all there help and support in making this tool. Rodger Falcone, Director of the Advanced Light Source trying VR Data Visualization tool Linda Horton, Division Director for Materials Sciences and Engineering at the Dept. of Energy, trying VR Data Visualization tool for the first time

VR at Lick Wilmerding: Idea Generation + VR Basics

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I wanted to share that my high school, Lick Wilmerding, is purchasing a Vive and this is just the first in a series of articles about how it will be integrated at Lick. Here are some of the ways in which Virtual Reality might be integrated into Lick’s curriculum during the next year. I see four main areas where VR could potentially be used at Lick: Library, Tech Arts, Film, and the Architecture Program. Before I go over the specifics, let's get some basics about VR out of the way. VR or Virtual Reality is used to place a person in a virtual environment created by the computer, such as flying around the world like superman or exploring the different muscles in the human body. There are three main tiers of VR headsets, with the first tier retailing for $600, tier 2 selling for around $100, and tier 3 retailing for $15. At Lick, we have a tier 1 headset called the HTC Vive. The tier 1 headsets are so special because they have the ability to do full room scale tracking, allowing yo