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Showing posts from September, 2017

VR at Lick Wilmerding: Idea Generation + VR Basics

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I wanted to share that my high school, Lick Wilmerding, is purchasing a Vive and this is just the first in a series of articles about how it will be integrated at Lick. Here are some of the ways in which Virtual Reality might be integrated into Lick’s curriculum during the next year. I see four main areas where VR could potentially be used at Lick: Library, Tech Arts, Film, and the Architecture Program. Before I go over the specifics, let's get some basics about VR out of the way. VR or Virtual Reality is used to place a person in a virtual environment created by the computer, such as flying around the world like superman or exploring the different muscles in the human body. There are three main tiers of VR headsets, with the first tier retailing for $600, tier 2 selling for around $100, and tier 3 retailing for $15. At Lick, we have a tier 1 headset called the HTC Vive. The tier 1 headsets are so special because they have the ability to do full room scale tracking, allowing yo